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The current and official versions of the course specifications are available on the web at https://www.usq.edu.au/course/specification/current.
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DIT2002 3D Animation Practice

Semester 1, 2022 Springfield On-campus
Units : 1
Faculty or Section : Faculty of Business, Education, Law and Arts
School or Department : School of Creative Arts
Student contribution band : 2021 Grandfather Funding Cl 1
Grading basis : Graded
Version produced : 27 June 2022

Staffing

Examiner: Chris Carter

Requisites

Pre-requisite: DIT1004
Enrolment is not permitted in DIT2002 if FTR2011 has been previously completed.

Overview

Animation continues to play a significant role within social contexts as it is an effective method for communicating ideas, values and emotions to adults and children alike. As such, skills involved in these pipelines are now highly regarded within film, television, games and interactive media industries. 3D Animation Practice is a comprehensive, specialist course that provides an insight into professional rigging and animation practices for digital artists. Through a series of workshops, students are introduced to skills and practices involved in contemporary 3D animation pipelines for film, television, games and other interactive media forms, combining software learning and research skills in relation to 3D animation practice to produce practical outcomes for specific digital forms.

Students will have the opportunity to develop a solid awareness of processes involved in contemporary animation pipelines and animated asset development. Through a series of industry-based workshops students will follow a contemporary production cycle consisting of; conceptualisation, research, planning, execution and delivery. Students will complete a series of authentic assessment tasks based on contemporary computer-generated animation practices, digital design and media projects linked to real-world industry training and experiences. Through their studies, students should develop an awareness of the broader visual, cultural and commercial contexts in which 3D animation practice can be applied, understood, and used.

Course learning outcomes

On successful completion of this course students should be able to:

  1. Analyse the mechanics and components of an animation-ready model, through the rigging and articulation of a three-dimensional character
  2. Evaluate, and implement strategies for the development of rigged assets within Cartesian spaces
  3. Plan and execute a successful animated scene, utilising strong and effective character poses for initial blocking and timing through to refinement
  4. Apply traditional animation principles to generate convincing and appealing animation
  5. Respond effectively to critical evaluation of work from others
  6. Communicate and reflect visually, orally and in writing by clearly and logically expressing ideas pertaining to practices and research inherent within individual 3D animation outcomes.

Topics

Description Weighting(%)
1. Introduction to Fundamentals of 3D Animation: Concepts and Practices 25.00
2. Introduction to 3D Rigging: Concepts, Tools and Processes 25.00
3. Introduction to Character Animation: Body Mechanics 25.00
4. 3D Animation Pipelines: Contextual Applications 25.00

Text and materials required to be purchased or accessed

There are no texts or materials required for this course.

Student workload expectations

To do well in this subject, students are expected to commit approximately 10 hours per week including class contact hours, independent study, and all assessment tasks. If you are undertaking additional activities, which may include placements and residential schools, the weekly workload hours may vary.

Assessment details

Description Weighting (%) Course learning outcomes
CREATIVE PORTFOLIO A 20 1,2,5
CREATIVE PORTFOLIO B 30 3,4,5
CREATIVE PORTFOLIO C 50 3,4,5,6
Date printed 27 June 2022