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The current and official versions of the course specifications are available on the web at https://www.usq.edu.au/course/specification/current.
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FSP1004 Graphic Design and Digital Art Practice

Semester 1, 2022 Springfield On-campus
Units : 1
Faculty or Section : Faculty of Business, Education, Law and Arts
School or Department : School of Creative Arts
Student contribution band : 2021 Grandfather Funding Cl 1
Grading basis : Graded
Version produced : 29 June 2022

Staffing

Examiner: Chris Carter

Requisites

Enrolment is not permitted in FSP1004 if FTR1000 has been previously completed.

Overview

In today’s film industry, digital media producers are required to use the many different forms of visual and graphic communication and branding, especially in post-production situations and therefore take account of the social contexts and environmental responsibilities of design. Graphic Design and Digital Art Practice introduces students to the skills and practices involved in creating graphic elements for film, television, the internet and print. This course combines software learning (Adobe Creative Packages) and research skills in relation to Graphic Design principles to produce practical outcomes for the specific intended media. This course is a prerequisite for FSP2003 Post-Production and VFX.

This course is a foundation level course in the Film program. No prior knowledge of graphic design and digital art practices is required.

This course introduces students to professional graphic skills for digital artists based forms through production-focused learning environments. Through a series of workshops, students should begin to develop a solid awareness of application of processes and practices involved in creating graphic-based assets, from conceptualisation, research and planning to production outcomes and uses, including in the broader visual, cultural and commercial contexts across film, television, internet and print. Students will complete a series of authentic assessment tasks based on industry practice in film making that reflect industry aligned skills and current knowledge. This course is designed to contribute to and compliment other practice outcome courses, in particular FSP2006 Documentary Production and FSP2001 Short Film.

Course learning outcomes

On successful completion of this course students should be able to:

  1. Comprehend and apply theoretical aspects used in graphic development as they relate to media forms.
  2. Research and critically respond to concepts and processes involved in graphic design in relation to producing industry standard outcomes.
  3. Apply technical knowledge and skills for specific professional or creative contexts and purposes.
  4. To work independently to produce production quality material that reflects on social, cultural and ethical issues.
  5. Plan, problem-solve and make decisions related to professional requirements.

Topics

Description Weighting(%)
1. Principles of Digital Art 20.00
2. Tools and Techniques used in Creating Digital Art Assets 40.00
3. Principles of Design for Communication 20.00
4. Problem Solving and research 20.00

Text and materials required to be purchased or accessed

There are no texts or materials required for this course however all students must have access to current versions of Adobe Photoshop or later. ONL students are required to purchase a current version Adobe Photoshop.

Student workload expectations

To do well in this subject, students are expected to commit approximately 10 hours per week including class contact hours, independent study, and all assessment tasks. If you are undertaking additional activities, which may include placements and residential schools, the weekly workload hours may vary.

Assessment details

Description Weighting (%) Course learning outcomes
DESIGN PORTFOLIO 35 1,2,3,4,5
CREATIVE PROJECT 45 1,2,3,4,5
ONLINE QUIZ 20 1,2
Date printed 29 June 2022