|Faculty or Section :||Faculty of Business, Education, Law and Arts|
|School or Department :||School of Creative Arts|
|Student contribution band :||2021 Grandfather Funding Cl 1|
|Grading basis :||Graded|
|Version produced :||24 May 2022|
With the majority of contemporary blockbuster film and games relying heavily on realistic and believable computer generated imagery (CGI), for digital artists, the importance of skills and knowledge in the use of contemporary digital sculpting and texturing pipelines cannot be understated. Digital Sculpting and 3D Workflows is a comprehensive, specialist course that aims to further develop professional 3D sculpting and design skills for digital artists through production-focused learning environments. Through a series of workshops, students are introduced to skills and practices involved in creating 3D sculpts for film, television, games, and 3D printing. This course combines software learning and research skills in relation to 3D design to produce practical outcomes for specific digital forms.
Students will have the opportunity to expand on existing knowledge of 3D asset development within production environments; further refining their understanding of the conceptualisation, research, planning, and production stages of development. During this course students are encouraged to engage with contemporary design theory and practices, and test their assumptions using industry standard modelling, texturing and sculpting packages. Through the completion of short production and self-directed learning exercise, they will obtain a greater insight into the strengths and limitations of 3D workflows, while developing a greater awareness of the broader visual, cultural and commercial contexts in which 3D design can be applied. Students will complete a series of authentic assessment tasks based on contemporary digital sculpting and 3D workflows, digital design and media projects all linked to real-world industry training and experiences.