Libraries around the world have undergone great change to meet the needs of local communities in a digital age.
In addition to housing books, most libraries are now hubs of technology providing access to vast digital resources. Libraries can also be homes of spaces for communities to explore new technologies for education and creative purposes.
The USQ ToowoombaLibrary has one such space - USQ Makerspace is a community space for staff, students and the wider community to come together to make and create.
In 2016, participants used USQ Makerspace for activities such as 3D printing and learning to use small single-board computers known as Raspberry Pi. Other events involved more traditional creative methods such as arts and crafts, including painting and origami (taught by visiting Japanese students).
2017 will bring back last year’s favourites, as well as introduce new events such as paper circuits to explore concepts of switches and electrical circuits.
USQ Library Community Engagement Coordinator Stephanie Piper, who heads the USQ Makerspace, said she was passionate about the ‘maker’ culture.
“There are endless opportunities to create. I thrive on learning new ways of doing things and exploring new technology,” she said.
“USQ Makerspace is a great way to meet people and collaborate on projects. It’s also a chance to let off some steam and have fun - for example, we will be using 3D pens to create and design own mini pot plants during Phoenix Carnival in Orientation Week.”
For more information visit the USQ Makerspace website or email Makerspace@usq.edu.au.
Stephanie Piper at the USQ Toowoomba Makerspace.