Skip to content

STEAM in Practice

When
16 OCT - 06 NOV 2018
4.00 PM - 5.30 PM
Where
Online webinar

This series of workshops is designed to intrigue and inspire in equal measure by using STEAM as a gateway to the general capabilities in meaningful and authentic ways. 

Each workshop will be 90-minutes and will leave you with some practical tools to apply in practice in primary or secondary settings. You are invited to dip into one or two workshops or join us for all four. The intention of these workshops is to provide an entry point into exploring the possibilities of STEAM education and what it could look like in your classroom. An additional component of this series is that each workshop is delivered by a team of educators from a range of backgrounds and disciplines to truly model and unlock the integrated nature and possibilities of STEAM education.

Overview 

The Australian Curriculum identifies a range of General Capabilities that are intended to equip students with the knowledge, skills, behaviours and dispositions required to live and work successfully in the 21st century. The challenge for teachers can be integrating these capabilities meaningfully into their teaching practice to enhance student learning. Each workshop in the STEAM in practice series will support primary and secondary teachers in two key ways: (i) to engage with evidence-based pedagogies to unpack how STEAM, and its related components from across the Australian curriculum, can be a source for the authentic application of four general capabilities – critical thinking, creativity, communication and collaboration – and (ii) how these practices can be practically enacted in their classrooms. Participants will engage in shared learning opportunities, open-ended questions and real-world scenarios as a way of modelling what is possible and experiencing the impact this approach has on their own learning. 

Workshops

Date Workshop Facilitators
16 October  Workshop 1 - STEAM learning and critical thinking – solve, ponder, reflect  Linda Galligan and Tania Leach 
23 October  Workshop 2 - STEAM learning and creativity – create, design, make  Katie Burke, Alwyn Powell and Stephanie Piper 
30 October  Workshop 3 - STEAM learning and communication – talk, share, articulate  Melissa Fanshawe and Ange Fitzgeral 
6 November  Workshop 4 -STEAM learning and collaboration – group, consolidate, coordinate  Carolyn Brown, Chris Dann and Seyum Getenet 

Cost

$100.00 for the series or $30.00 each workshop.

Further information

For further information please email faculty.marketing@usq.edu.au.